AI Insights · Timothy · July 2022
Top 5 Sports Games on iOS in the UK: Q2 2022 Performance
Discover the performance trends of the top 5 sports games on iOS in the UK during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting performance trends among the top 5 sports games on the iOS platform in the United Kingdom. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, as provided by Sensor Tower.
8 Ball Pool™
The game experienced a peak in weekly revenue at approximately $236K in early April, followed by a decline, closing the quarter with around $100K in the last week of June. Weekly downloads showed a downward trend, starting at around 42K and ending at roughly 26K. Active users fluctuated, peaking at about 1M in late May before settling at around 860K by the end of June.
Golf Clash - Golfing Simulator
Golf Clash saw significant spikes in weekly revenue, reaching approximately $107K in early June. Weekly downloads increased steadily, starting from about 1.7K and peaking at over 4K by the end of June. Active users also saw a gradual rise, from around 8.9K in late March to approximately 12.3K in the last week of June.
EA SPORTS FC™ Mobile Soccer
Weekly revenue for EA SPORTS FC™ Mobile Soccer peaked at about $95K in early May, before stabilizing around $56K towards the end of June. Downloads were relatively stable, with a slight peak at approximately 18.3K in early April, and ending the quarter at around 11.2K. Active users remained consistent, hovering around 200K throughout the quarter.
F1 Clash - Car Racing Manager
F1 Clash experienced a notable increase in weekly revenue, peaking at around $86K in mid-May. Weekly downloads fluctuated, peaking at about 9K in late May before dropping to around 6K by the end of June. Active users saw an increase from about 18.6K in late March to approximately 30.4K by the end of May, before settling at around 23.7K in late June.
Top Eleven Be a Soccer Manager
Top Eleven saw its weekly revenue peak at around $64K in late April and late June. Weekly downloads showed some fluctuations, with the highest at about 7.6K in mid-April and ending the quarter at around 6.6K. Active users remained relatively stable, with a slight increase from around 51.8K in late March to approximately 55.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.